Thursday, April 3, 2014

Thou shalt have no other mobile platforms before me

Apple isn't very welcoming to Android developers that tries to go cross-platform.

It seems they believe that my company logo (that I've used for a couple of years now) isn't healthy for their devoted users.

So I had to replace my logo with something less Android-friendly (for the iOS version) and upload a new binary for ZombieBird 1.1.

I suppose I could point out to them that "mention the name of any other mobile platform" and having a image that is similar to the Android icon isn't really the the same thing. Probably not worth the trouble.

I just find this a bit humorous and silly so I figured that at least I could post it here to warn other Android developers that plan to go cross-platform in the future.

Friday, March 14, 2014

ZombieBird got some new friends

Meet the new friends of ZombieBird in version 0.8 of ZombieBird. Reach a highscore of 25 to unlock FrankenBird and a highscore of 50 to unlock DevilBird.

Note that the iPhone/iPad version is not up to date with the web and the Android version due to the extremely long review times for iOS apps.

Saturday, March 8, 2014

ZombieBird goes iOS

Apple finally approved my ZombieBird app and it can now be player on iPhone/iPad devices. My first iOS app ever. Yay!

Get it here:

Links to all versions (Android, iOS, ChromeOS) can be found here:

Friday, March 7, 2014

ZombieBird goes social

ZombieBird highscores can now be shared using the build in sharing function in Android with compatible apps like Instagram, Google+, Twitter and many more.

ZombieBird can be downloaded for free from Google Play Store or played in an HTML5 compatible web browser on Note that sharing with the Facebook app is currently not working because it cannot handle a "content://" URI and I want to avoid requesting permission to read and write from external storage just to support their broken implementation.

Btw, my best score so far is 47.