Showing posts with label libgdx. Show all posts
Showing posts with label libgdx. Show all posts

Sunday, September 14, 2014

ZombieBird goes Android Wear

So I got an LG G Watch earlier this week and yesterday I decided to try to get my game ZombieBird - The Flapping Dead running on it. It turned out to be easier than I expected. After removing the the ads and facebook support it pretty much ran out-of-the-box. After that all I needed to do was some adjusting for the 1:1 screen dimensions and remove some unneeded buttons.


Today I packaged the Android Wear version with the phone version of the app so if it is installed on a phone that is paired with a Wear device then the Wear device will get the Wear version of the app automatically. I'm not sure how I feel about that any Android app you install on your phone can contain Wear apps that are installed on your Wear device (no questions asked) automatically.

Friday, March 14, 2014

ZombieBird got some new friends


Meet the new friends of ZombieBird in version 0.8 of ZombieBird. Reach a highscore of 25 to unlock FrankenBird and a highscore of 50 to unlock DevilBird.

Note that the iPhone/iPad version is not up to date with the web and the Android version due to the extremely long review times for iOS apps.

Friday, February 28, 2014

ZombieBird goes HTML5



A really nice thing about libGDX is that it is cross-plattform and I managed to get the HTML5 version of ZombieBird running today.

Works fine in recent versions of Google Chrome and Mozilla Firefox but don't even bother trying Internet Explorer. Not sure about other browsers.

Play it here: http://www.zombie-bird.com/

Also the graphics has been improved since the last post.

Sunday, February 23, 2014

The flying dead


So I was looking for a crossplatform library to use for game developing and I found libGDX which looked promising. While looking for examples I found a great tutorial by kilobolt. I've been following the tutorial but doing some tweaks of my own and it has been great fun and educating. I strongly recommend this tutorial for anyone who wants to get started with libGDX.

Today I decided to publish what I've done so far on Google Play Store.


Please realize that this is not the finished product and a lot can happen before it reaches version 1.0.

I also do not intend to use my newly acquired knowledge to make Flappy Bird clones, it's just a way to learn libGDX and make something fun at the same time.

I made it a bit harder than the example in the tutorial and now my kids complains that it's even harder than Flappy Bird so I might tweak the gameplay a bit in the next version.

Get it from Google Play Store