Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, April 3, 2014

Thou shalt have no other mobile platforms before me

Apple isn't very welcoming to Android developers that tries to go cross-platform.


It seems they believe that my company logo (that I've used for a couple of years now) isn't healthy for their devoted users.


So I had to replace my logo with something less Android-friendly (for the iOS version) and upload a new binary for ZombieBird 1.1.

I suppose I could point out to them that "mention the name of any other mobile platform" and having a image that is similar to the Android icon isn't really the the same thing. Probably not worth the trouble.

I just find this a bit humorous and silly so I figured that at least I could post it here to warn other Android developers that plan to go cross-platform in the future.

Friday, March 14, 2014

ZombieBird got some new friends


Meet the new friends of ZombieBird in version 0.8 of ZombieBird. Reach a highscore of 25 to unlock FrankenBird and a highscore of 50 to unlock DevilBird.

Note that the iPhone/iPad version is not up to date with the web and the Android version due to the extremely long review times for iOS apps.

Saturday, March 8, 2014

ZombieBird goes iOS


Apple finally approved my ZombieBird app and it can now be player on iPhone/iPad devices. My first iOS app ever. Yay!

Get it here: https://itunes.apple.com/us/app/zombiebird-the-flapping-dead/id829979935

Links to all versions (Android, iOS, ChromeOS) can be found here: http://zombie-bird.com

Friday, March 7, 2014

ZombieBird goes social


ZombieBird highscores can now be shared using the build in sharing function in Android with compatible apps like Instagram, Google+, Twitter and many more.


ZombieBird can be downloaded for free from Google Play Store or played in an HTML5 compatible web browser on zombie-bird.com. Note that sharing with the Facebook app is currently not working because it cannot handle a "content://" URI and I want to avoid requesting permission to read and write from external storage just to support their broken implementation.

Btw, my best score so far is 47.

Friday, February 28, 2014

ZombieBird goes HTML5



A really nice thing about libGDX is that it is cross-plattform and I managed to get the HTML5 version of ZombieBird running today.

Works fine in recent versions of Google Chrome and Mozilla Firefox but don't even bother trying Internet Explorer. Not sure about other browsers.

Play it here: http://www.zombie-bird.com/

Also the graphics has been improved since the last post.

Sunday, February 23, 2014

The flying dead


So I was looking for a crossplatform library to use for game developing and I found libGDX which looked promising. While looking for examples I found a great tutorial by kilobolt. I've been following the tutorial but doing some tweaks of my own and it has been great fun and educating. I strongly recommend this tutorial for anyone who wants to get started with libGDX.

Today I decided to publish what I've done so far on Google Play Store.


Please realize that this is not the finished product and a lot can happen before it reaches version 1.0.

I also do not intend to use my newly acquired knowledge to make Flappy Bird clones, it's just a way to learn libGDX and make something fun at the same time.

I made it a bit harder than the example in the tutorial and now my kids complains that it's even harder than Flappy Bird so I might tweak the gameplay a bit in the next version.

Get it from Google Play Store